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Dallas Observer - Stormy weather It is really interesting and I highly recommend reading it. Before I go any further, here is a link to a very comprehensive news story that covers the rise and fall of Ion Storm in Dallas during the development of Dominion and Daikatana. Now that we've briefly covered the state of RTS games in the mid 90s, lets talk about the development of Dominion. I have a feeling Starcraft coming out the same year as Dominion is not going to make Dominion look good at all. To give some perspective, Age of Empires was released in 1997 and Starcraft in 1998(!). Examples of these are Dark Reign, KKND, Age of Empires, Total Annihilation, Empire Earth, and many others.ĭominion, being released in 1998, came out after the first wave of RTS games released after Command and Conquer and Warcraft 2. Westwood's Command and Conquer, released in 1995, and Blizzard's Warcraft 2 released around the same time, really solidified what a modern RTS game is and opened the door for many developers to create their own take on the RTS genre. It has most of the now standard gameplay elements of an RTS game such as moving units around the map with the mouse, building new buildings to gather resources and build new units, and finding and destroying an enemy base. The first modern RTS game, and the first one I played, was Dune II, by Westwood Studios released in 1992. I'm fairly certain I could really crank up the AA and HDR and shadow quality and easily get at least 35-40fps out of my aging Radeon 7800 on some of those games. I found references to Cytron Masters, Utopia, and the Ancient Art of War, among others. SSI released some games in the 80s that could be considered precursors to modern RTS games, but these were before my time and I have never played them. People will always argue about what was the first type of game in a particular genre, and you can always keep going further and further back until you eventually get to mainframe games of the 60s and 70s. RTS games had been around for at least half a decade when Dominion came out in 1998. I am hoping the game is at least half as interesting as the story of its development company. That is a story that deserves its own long post, and plenty of people have already written about it, but it should make for a fun development intro for my second post here on RPDG.
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What I DO know is that Dominion was developed at Ion Storm Texas during the infamous John Romero/Daikatana/"Make you his bitch" debacle. Besides the game probably having giant bipedal camels and mechs, I know nothing else about the gameplay. I remember seeing print advertisements for it in PCGamer magazine that had mechs fighting against soldiers riding giant bipedal camels. I don't know much about it so I shouldn't just it ahead of time. The game does not have a good reputation, so I never really intended to play it. Between my brother and I, one of us bought the game at some point in the early 2000s (hopefully on sale) and the jewel case has been sitting in a drawer with other loose CDs for as long as I can remember. Even though Dominion: Storm Over Gift 3 came out in 1998, which makes it close to being too modern to fit with the theme of this site, it fits all the other criteria perfectly. I see used jewel case copies going for $20.įor the second post ever on RPDG, I wanted to find a game that I have never played, was relatively obscure, and one that had an interesting development story. Looks like it can be a little pricey for an older game. It's not sold digitally anywhere, so Ebay or Amazon are going to be your best bet.